Warrior skill · aims at himself · evolves into Wildfire Trail
Cinder Wake
Your footsteps catch fire: foes that follow your path burn. It works around the Warrior himself, so it needs no target.
A level-up offers it as one of three cards.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: Embers for 4.0 s as you walk, 5 damage 3 times a second · 11.0 s cooldown (6.6 s with Quick Hands at rank 5)
- Rank 2: Embers for 4.5 s as you walk, 6 damage 3 times a second · 10.5 s cooldown (6.3 s with Quick Hands at rank 5)
- Rank 3: Embers for 5.0 s as you walk, 7 damage 3 times a second · 10.0 s cooldown (6 s with Quick Hands at rank 5)
- Rank 4: Embers for 5.5 s as you walk, 9 damage 3 times a second · 9.5 s cooldown (5.7 s with Quick Hands at rank 5)
- Rank 5: Embers for 6.0 s as you walk, 11 damage 3 times a second · 9.0 s cooldown (5.4 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) | Lasts (s) | Ember burns (s) |
|---|---|---|---|---|---|
| 1 | 11 | 5 | 0.7 | 4 | 1.5 |
| 2 | 10.5 | 6 | 0.75 | 4.5 | 1.6 |
| 3 | 10 | 7 | 0.8 | 5 | 1.8 |
| 4 | 9.5 | 9 | 0.85 | 5.5 | 2 |
| 5 | 9 | 11 | 0.9 | 6 | 2.2 |
At every rank: Fires when a foe is within 2.5 tiles.
Evolution: Wildfire Trail
Rank 5 + Light Step → Wildfire Trail. Hold Cinder Wake at rank 5 and any rank of Light Step, and the next level-up’s first card is the evolution, drawn in gold. Your trail of fire runs longer, burns wider and lingers on the stones.
- Change from rank 5
- +50% damage, +30% area, +30% duration, -10% cooldown
- Damage
- 11 → 16.5
- Cooldown
- 9 s → 8.1 s
- With Quick Hands 5
- 4.87 s
Light Step is also the key to Ramming Dash and Crowfoot Scatter, so one passive can open two evolutions.