Warrior skill · aims at the thickest pack · evolves into Falling Forge
Anvil Drop
Leaps into the densest pack and lands like a falling anvil. It aims itself at the densest pack of monsters in range (no aiming by hand).
A level-up offers it as one of three cards.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: 40 damage in 1.6 tiles where you land · 9.0 s cooldown (5.4 s with Quick Hands at rank 5)
- Rank 2: 52 damage in 1.75 tiles where you land · 8.4 s cooldown (5.03 s with Quick Hands at rank 5)
- Rank 3: 64 damage in 1.9 tiles where you land · 7.8 s cooldown (4.68 s with Quick Hands at rank 5)
- Rank 4: 78 damage in 2.05 tiles where you land · 7.2 s cooldown (4.32 s with Quick Hands at rank 5)
- Rank 5: 95 damage in 2.25 tiles where you land · 6.5 s cooldown (3.9 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) |
|---|---|---|---|
| 1 | 9 | 40 | 1.6 |
| 2 | 8.4 | 52 | 1.75 |
| 3 | 7.8 | 64 | 1.9 |
| 4 | 7.2 | 78 | 2.05 |
| 5 | 6.5 | 95 | 2.25 |
At every rank: Range 6 tiles.
Evolution: Falling Forge
Rank 5 + Heavy Hand → Falling Forge. Hold Anvil Drop at rank 5 and any rank of Heavy Hand, and the next level-up’s first card is the evolution, drawn in gold. You land like a dropped forge: a wider crater that hurls the pack away.
- Change from rank 5
- +35% damage, +30% area, -10% cooldown
- Damage
- 95 → 128.25
- Cooldown
- 6.5 s → 5.85 s
- With Quick Hands 5
- 3.52 s
Heavy Hand is also the key to Hauling Hook, so one passive can open two evolutions.
Gear that changes it
- The Farrier's Mercy (unique): Every monster Anvil Drop kills heals you 1% of your max life.