Warrior skill · aims at one target · evolves into Battering Rush

Ramming Dash

Charges at the nearest elite or foe, bowling over all in the way. It aims itself at the nearest elite in range, or the nearest monster when there is no elite.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Ramming Dash’s numbers at each rank
RankCooldown (s)DamageCharge (tiles)
17225
26.5285.5
36346
45.5416.5
55507

At every rank: Projectile speed 14 tiles/s, Range 7 tiles.

Evolution: Battering Rush

Rank 5 + Light Step → Battering Rush. Hold Ramming Dash at rank 5 and any rank of Light Step, and the next level-up’s first card is the evolution, drawn in gold. A longer, harder charge that ends in a shockwave around you.

Change from rank 5
+40% damage, -15% cooldown
Damage
50 → 70
Cooldown
5 s → 4.25 s
With Quick Hands 5
2.55 s

Light Step is also the key to Crowfoot Scatter and Cinder Wake, so one passive can open two evolutions.

Gear that changes it

Other skills