Warrior skill · aims at one target · evolves into Hatchet Storm

Hatchet Toss

Hurls a hatchet at the nearest elite, or the nearest foe. It aims itself at the nearest elite in range, or the nearest monster when there is no elite.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Hatchet Toss’s numbers at each rank
RankCooldown (s)DamagePasses through
12.2260
22320
31.8391
41.6471
51.4562

At every rank: Projectile speed 12 tiles/s, Range 9 tiles.

Evolution: Hatchet Storm

Rank 5 + Quick Hands → Hatchet Storm. Hold Hatchet Toss at rank 5 and any rank of Quick Hands, and the next level-up’s first card is the evolution, drawn in gold. Three hatchets fly at once, fanned out around the first target.

Change from rank 5
+10% damage, -10% cooldown
Damage
56 → 61.6
Cooldown
1.4 s → 1.27 s
With Quick Hands 5
0.75 s

Quick Hands is also the key to Rattlechain, so one passive can open two evolutions.

Gear that changes it

Other skills