Warrior skill · aims at one target · evolves into Hatchet Storm
Hatchet Toss
Hurls a hatchet at the nearest elite, or the nearest foe. It aims itself at the nearest elite in range, or the nearest monster when there is no elite.
A level-up offers it as one of three cards.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: 26 damage · 2.2 s cooldown (1.32 s with Quick Hands at rank 5)
- Rank 2: 32 damage · 2.0 s cooldown (1.2 s with Quick Hands at rank 5)
- Rank 3: 39 damage, passes through 1 foe · 1.8 s cooldown (1.08 s with Quick Hands at rank 5)
- Rank 4: 47 damage, passes through 1 foe · 1.6 s cooldown (0.97 s with Quick Hands at rank 5)
- Rank 5: 56 damage, passes through 2 foes · 1.4 s cooldown (0.83 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Passes through |
|---|---|---|---|
| 1 | 2.2 | 26 | 0 |
| 2 | 2 | 32 | 0 |
| 3 | 1.8 | 39 | 1 |
| 4 | 1.6 | 47 | 1 |
| 5 | 1.4 | 56 | 2 |
At every rank: Projectile speed 12 tiles/s, Range 9 tiles.
Evolution: Hatchet Storm
Rank 5 + Quick Hands → Hatchet Storm. Hold Hatchet Toss at rank 5 and any rank of Quick Hands, and the next level-up’s first card is the evolution, drawn in gold. Three hatchets fly at once, fanned out around the first target.
- Change from rank 5
- +10% damage, -10% cooldown
- Damage
- 56 → 61.6
- Cooldown
- 1.4 s → 1.27 s
- With Quick Hands 5
- 0.75 s
Quick Hands is also the key to Rattlechain, so one passive can open two evolutions.
Gear that changes it
- Homecoming (unique): Hatchet Toss flies back to you and cuts again on the way home.