The icon of Emberward Greaves, as the game shows it on the gear screen.

Unique · boots · Greaves · the Warrior’s own

Emberward Greaves

Cinder Wake's embers also slow every foe standing in them by half.

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Drops from floor 6 down.

The power

Cinder Wake's embers also slow every foe standing in them by half. It changes Cinder Wake, which you still have to pick up at a level-up for the power to do anything. Only the Warrior finds it (it never drops while another hero dives), and only he gets its power: the gear is shared, so another hero can wear it, but he keeps just its stats.

Stats

A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (6–10 plus 3 per floor below the first, rounded down).

Slot
boots
Base
Greaves
Line 1
+3% move speed to +5% move speed
Greaves implicit (life) by the floor Emberward Greaves dropped on
Dropped on floorImplicit roll
621–25
1033–37
3093–97

How it drops

From floor 6 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none yet, a boss kill has a 2.8% chance of being this one for the Warrior (one of 18). It is one of the 20 deeper uniques, found from floor 6 down, after the first boss: no kill above floor 6 can drop it. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.

Other uniques