Warrior skill · aims at himself · evolves into Iron Summons
Brazen Call
Bellow a challenge: the foes around you are dragged in and turn on you. It works around the Warrior himself, so it needs no target.
One of the Warrior’s two party skills: a level-up offers it as one of three cards from level 13 on.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: Foes in 4 tiles take 6 damage, are dragged 1.5 tiles in and hunt only you for 3.0 s; you take 15% less damage meanwhile · 10.0 s cooldown (6 s with Quick Hands at rank 5)
- Rank 2: Foes in 4.4 tiles take 9 damage, are dragged 1.75 tiles in and hunt only you for 3.5 s; you take 18% less damage meanwhile · 9.5 s cooldown (5.7 s with Quick Hands at rank 5)
- Rank 3: Foes in 4.8 tiles take 12 damage, are dragged 2 tiles in and hunt only you for 4.0 s; you take 20% less damage meanwhile · 9.0 s cooldown (5.4 s with Quick Hands at rank 5)
- Rank 4: Foes in 5.2 tiles take 16 damage, are dragged 2.25 tiles in and hunt only you for 4.5 s; you take 22% less damage meanwhile · 8.5 s cooldown (5.1 s with Quick Hands at rank 5)
- Rank 5: Foes in 5.6 tiles take 22 damage, are dragged 2.5 tiles in and hunt only you for 5.0 s; you take 25% less damage meanwhile · 8.0 s cooldown (4.8 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) | Drag (tiles) | Lasts (s) | Damage taken cut |
|---|---|---|---|---|---|---|
| 1 | 10 | 6 | 4 | 1.5 | 3 | 15% |
| 2 | 9.5 | 9 | 4.4 | 1.75 | 3.5 | 18% |
| 3 | 9 | 12 | 4.8 | 2 | 4 | 20% |
| 4 | 8.5 | 16 | 5.2 | 2.25 | 4.5 | 22% |
| 5 | 8 | 22 | 5.6 | 2.5 | 5 | 25% |
Evolution: Iron Summons
Rank 5 + Heavy Hand → Iron Summons. Hold Brazen Call at rank 5 and any rank of Heavy Hand, and the next level-up’s first card is the evolution, drawn in gold. A challenge no foe can ignore: it reaches farther, drags harder and holds them longer.
- Change from rank 5
- +50% damage, +25% area, +40% duration, -10% cooldown
- Damage
- 22 → 33
- Cooldown
- 8 s → 7.2 s
- With Quick Hands 5
- 4.32 s
Heavy Hand is also the key to Shatterguard and Riposte Stance, so one passive can open three evolutions.