The icon of The Farrier's Mercy, as the game shows it on the gear screen.

Unique · ring · Bone Loop

The Farrier's Mercy

Every monster Anvil Drop kills heals you 1% of your max life.

Play

Drops from floor 3 down.

The power

Every monster Anvil Drop kills heals you 1% of your max life. 1% of your max life per kill: an Anvil Drop into a pack of ten heals a tenth of your life. It changes Anvil Drop, which you still have to pick up at a level-up for the power to do anything.

Stats

A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (2–4 plus 1 per floor below the first, rounded down).

Slot
ring
Base
Bone Loop
Line 1
+8% gold found to +12% gold found
Bone Loop implicit (cooldowns) by the floor The Farrier's Mercy dropped on
Dropped on floorImplicit roll
34–6
1011–13
1516–18

How it drops

From floor 3 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none of the 10 yet, a boss kill has a 5.0% chance of being this one. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.

Other uniques