The icon of Last Lantern, as the game shows it on the gear screen.

Unique · amulet · Fang Cord

Last Lantern

Below 30% life, your skill cooldowns run twice as fast.

Play

Drops from floor 6 down.

The power

Below 30% life, your skill cooldowns run twice as fast. It changes whichever hero wears it directly, so it works with any build.

Stats

A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (3–6 plus 1 per floor below the first, rounded down).

Slot
amulet
Base
Fang Cord
Line 1
+8 life to +12 life
Fang Cord implicit (damage) by the floor Last Lantern dropped on
Dropped on floorImplicit roll
68–11
1012–15
3032–35

How it drops

From floor 6 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none yet, a boss kill has a 2.8% chance of being this one for the Warrior (one of 18), and a 2.6% chance of being this one for the Mage or the Bonecaller (one of 19). It is one of the 20 deeper uniques, found from floor 6 down, after the first boss: no kill above floor 6 can drop it. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.

Other uniques