Unique · weapon · Bone Maul · from the Last Bell

Tollmaker

Every tenth hit of your swing rings out: a ring 2.2 tiles across staggers every foe in it.

Play

Found only from the Last Bell, on a tier 30+ key.

The power

Every tenth hit of your swing rings out: a ring 2.2 tiles across staggers every foe in it. It works for whichever hero wears it, with any build. The codex marks it build-changing, by the same rule as every other unique: its power turns a hit, a cast or a step into a new effect a build is played around.

Stats

It comes at item level 30 plus the tier of the key spent on the Last Bell, so at item level 60 at the least. A unique’s lines stop growing at item level 36, so every copy rolls the top ranges below whatever the tier; only its base’s implicit (251–261 skill knockback at item level 60) keeps rising with the item level.

Slot
weapon
Base
Bone Maul
Line 1
+39% damage to +52% damage
Line 2
+104% skill knockback to +130% skill knockback
Line 3
+17% swing speed to +22% swing speed
Line 4
+26% skill area to +34% skill area

How to get it

No floor, Fissure or other boss drops it. At the Obelisk in town, a key of tier 30 or more can be spent on the Last Bell instead of a Fissure (how the Deep Three fight). A kill always pays one Bell heart and 3 rares; each of the 3 has a 10% chance of being Tollmaker instead, so a kill brings at least one about 27% of the time. Its partner from the same boss is Echo of the Bellwright.

Bad luck has a floor: on the Smith’s Melt tab 5 Bell hearts buy it outright (item level 30 plus your best cleared tier), so 5 kills always get it, and 1 Bell heart rerolls the stat lines of one you own. Hearts of the other two bosses do not count. It goes to the shared stash, so any hero can wear it, and the Codex counts it among every unique you can find.

Other uniques