The icon of Millrace Hauberk, as the game shows it on the gear screen.

Unique · chest · Quilted Coat

Millrace Hauberk

Iron Gyre does not wind down while you keep moving (up to half as long again).

Play

Drops from floor 3 down.

The power

Iron Gyre does not wind down while you keep moving (up to half as long again). A moving Warrior’s gyre lasts at most 1.5× its normal time, so walking through a pack keeps the blades turning. It changes Iron Gyre, which you still have to pick up at a level-up for the power to do anything.

Stats

A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (10–14 plus 4 per floor below the first, rounded down).

Slot
chest
Base
Quilted Coat
Line 1
+10% knockback to +15% knockback
Quilted Coat implicit (life) by the floor Millrace Hauberk dropped on
Dropped on floorImplicit roll
318–22
1046–50
1566–70

How it drops

From floor 3 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none of the 10 yet, a boss kill has a 5.0% chance of being this one. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.

Other uniques