
Unique · chest · Quilted Coat
Millrace Hauberk
Iron Gyre does not wind down while you keep moving (up to half as long again).
Drops from floor 3 down.
The power
Iron Gyre does not wind down while you keep moving (up to half as long again). A moving Warrior’s gyre lasts at most 1.5× its normal time, so walking through a pack keeps the blades turning. It changes Iron Gyre, which you still have to pick up at a level-up for the power to do anything.
Stats
A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (10–14 plus 4 per floor below the first, rounded down).
- Slot
- chest
- Base
- Quilted Coat
- Line 1
- +10% knockback to +15% knockback
| Dropped on floor | Implicit roll |
|---|---|
| 3 | 18–22 |
| 10 | 46–50 |
| 15 | 66–70 |
How it drops
From floor 3 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none of the 10 yet, a boss kill has a 5.0% chance of being this one. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.
Other uniques
- The Threefold Rift (weapon)
- Homecoming (weapon)
- Bellmouth Helm (helm)
- Wheelwright's Visor (helm)
- Coat of the Second Breath (chest)
- Threshold Wraps (boots)
- Quakestep Sabatons (boots)
- The Farrier's Mercy (ring)
- Lodestone Ring (ring)