The icon of Kindlewick Pendant, as the game shows it on the gear screen.

Unique · amulet · Wick Pendant · the Mage’s own

Kindlewick Pendant

Every third Ember Dart you cast leaves Ember Dart ready again at once.

Play

Drops from floor 6 down.

The power

Every third Ember Dart you cast leaves Ember Dart ready again at once. It changes Ember Dart, which you still have to pick up at a level-up for the power to do anything. Only the Mage finds it (it never drops while another hero dives), and only he gets its power: the gear is shared, so another hero can wear it, but he keeps just its stats.

Stats

A unique always has its own lines, each rolled in a narrow range, on top of its base’s implicit. The implicit grows with the floor it dropped on (3–5 plus 1 per floor below the first, rounded down).

Slot
amulet
Base
Wick Pendant
Line 1
+4% damage to +7% damage
Wick Pendant implicit (cooldowns) by the floor Kindlewick Pendant dropped on
Dropped on floorImplicit roll
68–10
1012–14
3032–34

How it drops

From floor 6 down, a boss kill drops a unique 50% of the time, an elite 7% and any other kill 0.06%. The game never drops a unique you already own or wear, nor the same one twice in a dive, and picks evenly among the rest: with none yet, a boss kill has a 2.6% chance of being this one for the Mage (one of 19). It is one of the 20 deeper uniques, found from floor 6 down, after the first boss: no kill above floor 6 can drop it. Uniques and set pieces are finished work: the smith will not touch them and the altar will not take them.

Other uniques