Mage skill · fire · aims at one target · evolves into Kiln Dart

Ember Dart

A fire dart bursts on the nearest foe and sets it burning. It aims itself at the nearest elite in range, or the nearest monster when there is no elite. Every foe it hits takes 1 burn stack: a burning foe takes the stacks times the burn’s damage a tick every 0.5 s, credited to you. Stacks last 3 s from the latest hit, 3 at most.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Ember Dart’s numbers at each rank
RankCooldown (s)DamageSplash (tiles)Burn a tick
11.6160.82
21.5200.852
31.4250.93
41.33013
51.2361.14

At every rank: Range 8 tiles.

Evolution: Kiln Dart

Rank 5 + Quick Hands → Kiln Dart. Hold Ember Dart at rank 5 and any rank of Quick Hands, and the next level-up’s first card is the evolution, drawn in gold. A white-hot dart: a wider burst, and every foe in it burns twice over.

Change from rank 5
+30% damage, +30% area, -15% cooldown
Damage
36 → 46.8
Cooldown
1.2 s → 1.02 s
With Quick Hands 5
0.62 s

Quick Hands is also the key to Rumbling Sky and Static Brand, so one passive can open three evolutions.

Other Mage skills