Mage skill · frost · aims at one target · evolves into Glacial Tomb

Winter Seal

Seals the nearest foe in ice; the next heavy blow shatters it. It aims itself at the nearest elite in range, or the nearest monster when there is no elite. The foe it strikes takes 4 chill stacks (the foes around it 1 chill stack): each stack slows it by 15% (a boss is never slowed), and at 4 stacks the chill becomes a freeze that holds it still and stops its bite for 2 s. A heavy hit (a leap or charge landing, or one dealing 8% of its life) shatters the ice for 100% more damage. Stacks last 3 s from the latest hit, 4 at most.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Winter Seal’s numbers at each rank
RankCooldown (s)DamageSplash (tiles)
17120.6
26.5150.7
36190.8
45.5240.9
55301

At every rank: Range 7 tiles.

Evolution: Glacial Tomb

Rank 5 + Blood Tithe → Glacial Tomb. Hold Winter Seal at rank 5 and any rank of Blood Tithe, and the next level-up’s first card is the evolution, drawn in gold. The ice spreads from the sealed foe and grips the ones beside it hard.

Change from rank 5
+50% damage, +50% area, -15% cooldown
Damage
30 → 45
Cooldown
5 s → 4.25 s
With Quick Hands 5
2.55 s

Blood Tithe is also the key to Storm Mantle, so one passive can open two evolutions.

Other Mage skills