Mage skill · frost · aims at one target · evolves into Rime Tempest

Rime Splinters

A fan of ice splinters at close range; each one chills. It aims itself at the nearest elite in range, or the nearest monster when there is no elite. Every foe it hits takes 1 chill stack: each stack slows it by 15% (a boss is never slowed), and at 4 stacks the chill becomes a freeze that holds it still and stops its bite for 2 s. A heavy hit (a leap or charge landing, or one dealing 8% of its life) shatters the ice for 100% more damage. Stacks last 3 s from the latest hit, 4 at most.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Rime Splinters’s numbers at each rank
RankCooldown (s)DamageLength (tiles)
13103.2
22.8123.4
32.6153.6
42.4183.9
52.2224.2

At every rank: Range 4.5 tiles.

Evolution: Rime Tempest

Rank 5 + Whetstone → Rime Tempest. Hold Rime Splinters at rank 5 and any rank of Whetstone, and the next level-up’s first card is the evolution, drawn in gold. Seven splinters fly instead of five: a foe at arm's length freezes in one cast.

Change from rank 5
+20% damage, +15% area, -10% cooldown
Damage
22 → 26.4
Cooldown
2.2 s → 1.98 s
With Quick Hands 5
1.18 s

Whetstone is also the key to Riven Spark, so one passive can open two evolutions.

Other Mage skills