Mage skill · frost · aims at one target · evolves into Hailstorm Lance

Hailstone Lance

A lance of hail flies through every foe in its path, chilling each. It aims itself at the nearest elite in range, or the nearest monster when there is no elite. Every foe it hits takes 1 chill stack: each stack slows it by 15% (a boss is never slowed), and at 4 stacks the chill becomes a freeze that holds it still and stops its bite for 2 s. A heavy hit (a leap or charge landing, or one dealing 8% of its life) shatters the ice for 100% more damage. Stacks last 3 s from the latest hit, 4 at most.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Hailstone Lance’s numbers at each rank
RankCooldown (s)DamageLength (tiles)
13.5207
23.3247
33.1297.5
42.9357.5
52.7428

At every rank: Range 8 tiles.

Evolution: Hailstorm Lance

Rank 5 + Light Step → Hailstorm Lance. Hold Hailstone Lance at rank 5 and any rank of Light Step, and the next level-up’s first card is the evolution, drawn in gold. A broader lance that flies farther and chills all it pierces twice over.

Change from rank 5
+30% damage, +30% area, -10% cooldown
Damage
42 → 54.6
Cooldown
2.7 s → 2.43 s
With Quick Hands 5
1.45 s

Light Step is also the key to Glacier Motes, so one passive can open two evolutions.

Other Mage skills