Mage skill · fire · aims at himself · evolves into Sunfire Halo

Kindled Halo

A ring of flame rolls out from you and lights all it passes. It works around the Mage himself, so it needs no target. Every foe it hits takes 1 burn stack: a burning foe takes the stacks times the burn’s damage a tick every 0.5 s, credited to you. Stacks last 3 s from the latest hit, 3 at most.

Play

A level-up offers it as one of three cards.

Rank by rank

A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:

Kindled Halo’s numbers at each rank
RankCooldown (s)DamageRadius (tiles)Burn a tick
19182.62
28.5242.83
383033
47.5383.24
57483.45

Evolution: Sunfire Halo

Rank 5 + Heavy Hand → Sunfire Halo. Hold Kindled Halo at rank 5 and any rank of Heavy Hand, and the next level-up’s first card is the evolution, drawn in gold. The ring of flame rolls farther and leaves each foe it passes burning harder.

Change from rank 5
+35% damage, +25% area, -10% cooldown
Damage
48 → 64.8
Cooldown
7 s → 6.3 s
With Quick Hands 5
3.78 s

Heavy Hand is also the key to Furnace Breath, so one passive can open two evolutions.

Other Mage skills