Mage skill · fire · aims at himself · evolves into Sunfire Halo
Kindled Halo
A ring of flame rolls out from you and lights all it passes. It works around the Mage himself, so it needs no target. Every foe it hits takes 1 burn stack: a burning foe takes the stacks times the burn’s damage a tick every 0.5 s, credited to you. Stacks last 3 s from the latest hit, 3 at most.
A level-up offers it as one of three cards.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: 18 damage in a ring out to 2.6 tiles, 1 burn stack (2 a tick) · 9.0 s cooldown (5.4 s with Quick Hands at rank 5)
- Rank 2: 24 damage in a ring out to 2.8 tiles, 1 burn stack (3 a tick) · 8.5 s cooldown (5.1 s with Quick Hands at rank 5)
- Rank 3: 30 damage in a ring out to 3 tiles, 1 burn stack (3 a tick) · 8.0 s cooldown (4.8 s with Quick Hands at rank 5)
- Rank 4: 38 damage in a ring out to 3.2 tiles, 1 burn stack (4 a tick) · 7.5 s cooldown (4.5 s with Quick Hands at rank 5)
- Rank 5: 48 damage in a ring out to 3.4 tiles, 1 burn stack (5 a tick) · 7.0 s cooldown (4.2 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) | Burn a tick |
|---|---|---|---|---|
| 1 | 9 | 18 | 2.6 | 2 |
| 2 | 8.5 | 24 | 2.8 | 3 |
| 3 | 8 | 30 | 3 | 3 |
| 4 | 7.5 | 38 | 3.2 | 4 |
| 5 | 7 | 48 | 3.4 | 5 |
Evolution: Sunfire Halo
Rank 5 + Heavy Hand → Sunfire Halo. Hold Kindled Halo at rank 5 and any rank of Heavy Hand, and the next level-up’s first card is the evolution, drawn in gold. The ring of flame rolls farther and leaves each foe it passes burning harder.
- Change from rank 5
- +35% damage, +25% area, -10% cooldown
- Damage
- 48 → 64.8
- Cooldown
- 7 s → 6.3 s
- With Quick Hands 5
- 3.78 s
Heavy Hand is also the key to Furnace Breath, so one passive can open two evolutions.