Mender skill · aims at himself · evolves into Deepspring Hymn
Wellspring Hymn
A hymn that mends you and the heroes near you. It works around the Mender himself, so it needs no target.
It is on the hero’s skill tree from the start: one level-up point learns it.
Rank by rank
Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:
- Rank 1: Heals you and every hero within 4 tiles for 2 every 0.5 s for 5 s (never past full) · 12.0 s cooldown (7.2 s with Quick Hands at rank 5)
- Rank 2: Heals you and every hero within 4 tiles for 2.5 every 0.5 s for 5.5 s (never past full) · 11.5 s cooldown (6.9 s with Quick Hands at rank 5)
- Rank 3: Heals you and every hero within 4 tiles for 3 every 0.5 s for 6 s (never past full) · 11.0 s cooldown (6.6 s with Quick Hands at rank 5)
- Rank 4: Heals you and every hero within 4 tiles for 3.5 every 0.5 s for 6.5 s (never past full) · 10.5 s cooldown (6.3 s with Quick Hands at rank 5)
- Rank 5: Heals you and every hero within 4 tiles for 4 every 0.5 s for 7 s (never past full) · 10.0 s cooldown (6 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Heals (life) | Lasts (s) |
|---|---|---|---|---|
| 1 | 12 | 0 | 2 | 5 |
| 2 | 11.5 | 0 | 2.5 | 5.5 |
| 3 | 11 | 0 | 3 | 6 |
| 4 | 10.5 | 0 | 3.5 | 6.5 |
| 5 | 10 | 0 | 4 | 7 |
Evolution: Deepspring Hymn
Rank 5 + Quick Hands → Deepspring Hymn. Hold Wellspring Hymn at rank 5 and any rank of Quick Hands, and its gold evolution node on the skill tree can take your next point. The hymn carries farther, lasts longer and mends deeper with every pulse.
- Change from rank 5
- +0% damage, +20% area, +30% duration, -10% cooldown
- Damage
- 0 → 0
- Cooldown
- 10 s → 9 s
- With Quick Hands 5
- 5.4 s
Quick Hands is also the key to Brimming Cup, so one passive can open two evolutions.