Mender skill · aims at one target · evolves into Last Reckoning
Reckoning Lancet
A deep cut on the nearest foe, far deeper for every ill already on it. It aims itself at the nearest elite in range, or the nearest monster when there is no elite.
It is on the hero’s skill tree from the start: one level-up point learns it.
Rank by rank
Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:
- Rank 1: 26 damage to the nearest foe within 5 tiles, +30% for each kind of ill on it (mark, curse, freeze, chill, burn, shock; up to 3); alone, one more ill · 6.0 s cooldown (3.6 s with Quick Hands at rank 5)
- Rank 2: 32 damage to the nearest foe within 5 tiles, +33% for each kind of ill on it (mark, curse, freeze, chill, burn, shock; up to 3); alone, one more ill · 5.7 s cooldown (3.42 s with Quick Hands at rank 5)
- Rank 3: 39 damage to the nearest foe within 5 tiles, +36% for each kind of ill on it (mark, curse, freeze, chill, burn, shock; up to 3); alone, one more ill · 5.4 s cooldown (3.23 s with Quick Hands at rank 5)
- Rank 4: 47 damage to the nearest foe within 5 tiles, +40% for each kind of ill on it (mark, curse, freeze, chill, burn, shock; up to 3); alone, one more ill · 5.1 s cooldown (3.07 s with Quick Hands at rank 5)
- Rank 5: 56 damage to the nearest foe within 5 tiles, +45% for each kind of ill on it (mark, curse, freeze, chill, burn, shock; up to 3); alone, one more ill · 4.8 s cooldown (2.88 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | More damage per ill |
|---|---|---|---|
| 1 | 6 | 26 | 30% |
| 2 | 5.7 | 32 | 33% |
| 3 | 5.4 | 39 | 36% |
| 4 | 5.1 | 47 | 40% |
| 5 | 4.8 | 56 | 45% |
Evolution: Last Reckoning
Rank 5 + Heavy Hand → Last Reckoning. Hold Reckoning Lancet at rank 5 and any rank of Heavy Hand, and its gold evolution node on the skill tree can take your next point. Every ill already on the foe opens the cut wider still.
- Change from rank 5
- +30% damage, -10% cooldown
- Damage
- 56 → 72.8
- Cooldown
- 4.8 s → 4.32 s
- With Quick Hands 5
- 2.6 s
Heavy Hand is also the key to Scalding Spring, so one passive can open two evolutions.