Mender skill · aims at himself · evolves into Warding Weave

Warding Stitch

A ward on you and the hero nearest you. It works around the Mender himself, so it needs no target.

Play

It is on the hero’s skill tree from the start: one level-up point learns it.

Rank by rank

Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:

Warding Stitch’s numbers at each rank
RankCooldown (s)DamageWard soaksWard lasts (s)
190144
28.50184
380224.5
47.50274.5
570335

Evolution: Warding Weave

Rank 5 + Blood Tithe → Warding Weave. Hold Warding Stitch at rank 5 and any rank of Blood Tithe, and its gold evolution node on the skill tree can take your next point. A thicker ward, woven over every hero in reach instead of only the nearest.

Change from rank 5
+0% damage, +20% duration, -10% cooldown
Damage
0 → 0
Cooldown
7 s → 6.3 s
With Quick Hands 5
3.78 s

Blood Tithe is also the key to Kneeling Ground, so one passive can open two evolutions.

Other Mender skills