Mender skill · aims at himself · evolves into Warding Weave
Warding Stitch
A ward on you and the hero nearest you. It works around the Mender himself, so it needs no target.
It is on the hero’s skill tree from the start: one level-up point learns it.
Rank by rank
Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:
- Rank 1: A 14-point ward on you and the nearest hero within 6 tiles for 4 s · 9.0 s cooldown (5.4 s with Quick Hands at rank 5)
- Rank 2: A 18-point ward on you and the nearest hero within 6 tiles for 4 s · 8.5 s cooldown (5.1 s with Quick Hands at rank 5)
- Rank 3: A 22-point ward on you and the nearest hero within 6 tiles for 4.5 s · 8.0 s cooldown (4.8 s with Quick Hands at rank 5)
- Rank 4: A 27-point ward on you and the nearest hero within 6 tiles for 4.5 s · 7.5 s cooldown (4.5 s with Quick Hands at rank 5)
- Rank 5: A 33-point ward on you and the nearest hero within 6 tiles for 5 s · 7.0 s cooldown (4.2 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Ward soaks | Ward lasts (s) |
|---|---|---|---|---|
| 1 | 9 | 0 | 14 | 4 |
| 2 | 8.5 | 0 | 18 | 4 |
| 3 | 8 | 0 | 22 | 4.5 |
| 4 | 7.5 | 0 | 27 | 4.5 |
| 5 | 7 | 0 | 33 | 5 |
Evolution: Warding Weave
Rank 5 + Blood Tithe → Warding Weave. Hold Warding Stitch at rank 5 and any rank of Blood Tithe, and its gold evolution node on the skill tree can take your next point. A thicker ward, woven over every hero in reach instead of only the nearest.
- Change from rank 5
- +0% damage, +20% duration, -10% cooldown
- Damage
- 0 → 0
- Cooldown
- 7 s → 6.3 s
- With Quick Hands 5
- 3.78 s
Blood Tithe is also the key to Kneeling Ground, so one passive can open two evolutions.