Mender skill · aims at himself · evolves into Watchful Ground
Kneeling Ground
Hallowed ground: heroes inside take less harm and lift the fallen faster. It works around the Mender himself, so it needs no target.
It is on the hero’s skill tree from the start: one level-up point learns it.
Rank by rank
Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:
- Rank 1: A 2.2-tile circle for 6 s: heroes inside take 8% less damage and revive the fallen 1.5x as fast · 16.0 s cooldown (9.6 s with Quick Hands at rank 5)
- Rank 2: A 2.4-tile circle for 6.5 s: heroes inside take 10% less damage and revive the fallen 1.65x as fast · 15.0 s cooldown (9 s with Quick Hands at rank 5)
- Rank 3: A 2.6-tile circle for 7 s: heroes inside take 12% less damage and revive the fallen 1.8x as fast · 14.0 s cooldown (8.4 s with Quick Hands at rank 5)
- Rank 4: A 2.8-tile circle for 7.5 s: heroes inside take 14% less damage and revive the fallen 2x as fast · 13.0 s cooldown (7.8 s with Quick Hands at rank 5)
- Rank 5: A 3-tile circle for 8 s: heroes inside take 16% less damage and revive the fallen 2.2x as fast · 12.0 s cooldown (7.2 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) | Lasts (s) | Revive speed × | Damage taken × |
|---|---|---|---|---|---|---|
| 1 | 16 | 0 | 2.2 | 6 | 1.5 | 0.92 |
| 2 | 15 | 0 | 2.4 | 6.5 | 1.65 | 0.9 |
| 3 | 14 | 0 | 2.6 | 7 | 1.8 | 0.88 |
| 4 | 13 | 0 | 2.8 | 7.5 | 2 | 0.86 |
| 5 | 12 | 0 | 3 | 8 | 2.2 | 0.84 |
Evolution: Watchful Ground
Rank 5 + Blood Tithe → Watchful Ground. Hold Kneeling Ground at rank 5 and any rank of Blood Tithe, and its gold evolution node on the skill tree can take your next point. Wider ground that holds longer, where the fallen are lifted faster still.
- Change from rank 5
- +0% damage, +20% area, +25% duration, -10% cooldown
- Damage
- 0 → 0
- Cooldown
- 12 s → 10.8 s
- With Quick Hands 5
- 6.48 s
Blood Tithe is also the key to Warding Stitch, so one passive can open two evolutions.