Mender skill · aims at himself · evolves into Watchful Ground

Kneeling Ground

Hallowed ground: heroes inside take less harm and lift the fallen faster. It works around the Mender himself, so it needs no target.

Play

It is on the hero’s skill tree from the start: one level-up point learns it.

Rank by rank

Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:

Kneeling Ground’s numbers at each rank
RankCooldown (s)DamageRadius (tiles)Lasts (s)Revive speed ×Damage taken ×
11602.261.50.92
21502.46.51.650.9
31402.671.80.88
41302.87.520.86
5120382.20.84

Evolution: Watchful Ground

Rank 5 + Blood Tithe → Watchful Ground. Hold Kneeling Ground at rank 5 and any rank of Blood Tithe, and its gold evolution node on the skill tree can take your next point. Wider ground that holds longer, where the fallen are lifted faster still.

Change from rank 5
+0% damage, +20% area, +25% duration, -10% cooldown
Damage
0 → 0
Cooldown
12 s → 10.8 s
With Quick Hands 5
6.48 s

Blood Tithe is also the key to Warding Stitch, so one passive can open two evolutions.

Other Mender skills