Mender skill · aims at himself · evolves into Racing Water
Swiftwater Circle
A ring of water at your feet: heroes inside move faster. It works around the Mender himself, so it needs no target.
It is on the hero’s skill tree from the start: one level-up point learns it.
Rank by rank
Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:
- Rank 1: A 2.5-tile circle for 4 s: heroes inside move 15% faster · 12.0 s cooldown (7.2 s with Quick Hands at rank 5)
- Rank 2: A 2.7-tile circle for 4.5 s: heroes inside move 18% faster · 11.5 s cooldown (6.9 s with Quick Hands at rank 5)
- Rank 3: A 2.9-tile circle for 5 s: heroes inside move 20% faster · 11.0 s cooldown (6.6 s with Quick Hands at rank 5)
- Rank 4: A 3.1-tile circle for 5.5 s: heroes inside move 22% faster · 10.5 s cooldown (6.3 s with Quick Hands at rank 5)
- Rank 5: A 3.3-tile circle for 6 s: heroes inside move 25% faster · 10.0 s cooldown (6 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Radius (tiles) | Lasts (s) | Move speed × |
|---|---|---|---|---|---|
| 1 | 12 | 0 | 2.5 | 4 | 1.15 |
| 2 | 11.5 | 0 | 2.7 | 4.5 | 1.18 |
| 3 | 11 | 0 | 2.9 | 5 | 1.2 |
| 4 | 10.5 | 0 | 3.1 | 5.5 | 1.22 |
| 5 | 10 | 0 | 3.3 | 6 | 1.25 |
Evolution: Racing Water
Rank 5 + Light Step → Racing Water. Hold Swiftwater Circle at rank 5 and any rank of Light Step, and its gold evolution node on the skill tree can take your next point. A wider, longer circle whose current carries heroes half as fast again.
- Change from rank 5
- +0% damage, +20% area, +25% duration, -10% cooldown
- Damage
- 0 → 0
- Cooldown
- 10 s → 9 s
- With Quick Hands 5
- 5.4 s
Light Step is also the key to Mirror Spring, so one passive can open two evolutions.