Mender skill · aims at himself · evolves into Racing Water

Swiftwater Circle

A ring of water at your feet: heroes inside move faster. It works around the Mender himself, so it needs no target.

Play

It is on the hero’s skill tree from the start: one level-up point learns it.

Rank by rank

Each level up to 30 brings one point for the skill tree, then every second level does: a point learns a skill you do not have while one of your 6 slots is free, or adds the next rank of one you have, up to rank 5. These are the lines the tree shows for each rank:

Swiftwater Circle’s numbers at each rank
RankCooldown (s)DamageRadius (tiles)Lasts (s)Move speed ×
11202.541.15
211.502.74.51.18
31102.951.2
410.503.15.51.22
51003.361.25

Evolution: Racing Water

Rank 5 + Light Step → Racing Water. Hold Swiftwater Circle at rank 5 and any rank of Light Step, and its gold evolution node on the skill tree can take your next point. A wider, longer circle whose current carries heroes half as fast again.

Change from rank 5
+0% damage, +20% area, +25% duration, -10% cooldown
Damage
0 → 0
Cooldown
10 s → 9 s
With Quick Hands 5
5.4 s

Light Step is also the key to Mirror Spring, so one passive can open two evolutions.

Other Mender skills