
Inscription · 3 runes · for the Bonecaller
Marrowtithe
Each of your servants that falls heals you 3% of your max life and takes 1 s off your servant cooldowns.
All 3 runes can drop from floor 16 down.
The runes, in order
Loam → Marrow → Wick, in sockets 1 to 3 of one item with exactly 3 sockets: a normal or magic weapon, off-hand and chest. The deepest of them, Marrow, first drops on floor 16.
The power
Each of your servants that falls heals you 3% of your max life and takes 1 s off your servant cooldowns. Ten servants falling heal 30% of your max life and take 10 s off your servant cooldowns. It works for the Bonecaller; any other hero wearing the item gets the runes’ stats and nothing more.
- Cut into a weapon, the runes add
- +5% skill area, +18% damage
- Cut into other gear
- +77 life
- Smith’s price to empty every socket
- 150 gold
An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.
Other inscriptions
- Cinderwake (Wick → Soot → Flint, for the Mage)
- Rimecount (Brine → Quill, for the Mage)
- Hollow Choir (Hush → Gall, for the Bonecaller)
- Anvilsong (Flint → Tallow, for the Warrior)
- Last Light (Sedge → Hush → Thrum, for the Warrior)
- Lantern Debt (Tallow → Soot, for any hero)
- The Long Road (Sedge → Brine → Umber, for any hero)
- Graveglass (Sallow → Gall → Quill, for the Mage and the Bonecaller)

