The Flint rune, the first of Anvilsong.

Inscription · 2 runes · for the Warrior

Anvilsong

Every 5th basic swing cuts all the way round you for 150% damage.

Play

All 2 runes can drop from floor 5 down.

The runes, in order

Flint → Tallow, in sockets 1 to 2 of one item with exactly 2 sockets: a normal or magic weapon, off-hand, helm, chest, gloves and boots. The deepest of them, Flint, first drops on floor 5.

The power

Every 5th basic swing cuts all the way round you for 150% damage. Averaged over 5 swings that is 30% of a swing’s damage extra per swing, dealt all the way round you, so it pays most in a crowd. It works for the Warrior; any other hero wearing the item gets the runes’ stats and nothing more.

Cut into a weapon, the runes add
+7% damage, +10% knockback
Cut into other gear
+12% knockback, +8% gold found
Smith’s price to empty every socket
75 gold

An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.

Other inscriptions