
Inscription · 2 runes · for the Warrior
Anvilsong
Every 5th basic swing cuts all the way round you for 150% damage.
All 2 runes can drop from floor 5 down.
The runes, in order
Flint → Tallow, in sockets 1 to 2 of one item with exactly 2 sockets: a normal or magic weapon, off-hand, helm, chest, gloves and boots. The deepest of them, Flint, first drops on floor 5.
The power
Every 5th basic swing cuts all the way round you for 150% damage. Averaged over 5 swings that is 30% of a swing’s damage extra per swing, dealt all the way round you, so it pays most in a crowd. It works for the Warrior; any other hero wearing the item gets the runes’ stats and nothing more.
- Cut into a weapon, the runes add
- +7% damage, +10% knockback
- Cut into other gear
- +12% knockback, +8% gold found
- Smith’s price to empty every socket
- 75 gold
An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.
Other inscriptions
- Cinderwake (Wick → Soot → Flint, for the Mage)
- Rimecount (Brine → Quill, for the Mage)
- Marrowtithe (Loam → Marrow → Wick, for the Bonecaller)
- Hollow Choir (Hush → Gall, for the Bonecaller)
- Last Light (Sedge → Hush → Thrum, for the Warrior)
- Lantern Debt (Tallow → Soot, for any hero)
- The Long Road (Sedge → Brine → Umber, for any hero)
- Graveglass (Sallow → Gall → Quill, for the Mage and the Bonecaller)
