
Inscription · 3 runes · for the Mage and the Bonecaller
Graveglass
Mage: chilled monsters you kill burst into frost that chills monsters around them. Bonecaller: your curses also slow monsters 20%.
All 3 runes can drop from floor 22 down.
The runes, in order
Sallow → Gall → Quill, in sockets 1 to 3 of one item with exactly 3 sockets: a normal or magic weapon, off-hand and chest. The deepest of them, Sallow, first drops on floor 22.
The power
Mage: chilled monsters you kill burst into frost that chills monsters around them. Bonecaller: your curses also slow monsters 20%. It works for the Mage and the Bonecaller; any other hero wearing the item gets the runes’ stats and nothing more.
- Cut into a weapon, the runes add
- -13% cooldowns, +10% damage
- Cut into other gear
- +60 life, -4% cooldowns, +5% move speed
- Smith’s price to empty every socket
- 210 gold
An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.
Other inscriptions
- Cinderwake (Wick → Soot → Flint, for the Mage)
- Rimecount (Brine → Quill, for the Mage)
- Marrowtithe (Loam → Marrow → Wick, for the Bonecaller)
- Hollow Choir (Hush → Gall, for the Bonecaller)
- Anvilsong (Flint → Tallow, for the Warrior)
- Last Light (Sedge → Hush → Thrum, for the Warrior)
- Lantern Debt (Tallow → Soot, for any hero)
- The Long Road (Sedge → Brine → Umber, for any hero)

