
Inscription · 2 runes · for any hero
Lantern Debt
Gold you pick up heals you 1 life for every 5 gold.
All 2 runes can drop from floor 1 down.
The runes, in order
Tallow → Soot, in sockets 1 to 2 of one item with exactly 2 sockets: a normal or magic weapon, off-hand, helm, chest, gloves and boots. The deepest of them, Tallow, first drops on floor 1.
The power
Gold you pick up heals you 1 life for every 5 gold. A pile of 100 gold heals 20 life. It works for any hero.
- Cut into a weapon, the runes add
- +10% knockback, +3% swing speed
- Cut into other gear
- +8% gold found, +2% move speed
- Smith’s price to empty every socket
- 60 gold
An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.
Other inscriptions
- Cinderwake (Wick → Soot → Flint, for the Mage)
- Rimecount (Brine → Quill, for the Mage)
- Marrowtithe (Loam → Marrow → Wick, for the Bonecaller)
- Hollow Choir (Hush → Gall, for the Bonecaller)
- Anvilsong (Flint → Tallow, for the Warrior)
- Last Light (Sedge → Hush → Thrum, for the Warrior)
- The Long Road (Sedge → Brine → Umber, for any hero)
- Graveglass (Sallow → Gall → Quill, for the Mage and the Bonecaller)
