The Tallow rune, the first of Lantern Debt.

Inscription · 2 runes · for any hero

Lantern Debt

Gold you pick up heals you 1 life for every 5 gold.

Play

All 2 runes can drop from floor 1 down.

The runes, in order

Tallow → Soot, in sockets 1 to 2 of one item with exactly 2 sockets: a normal or magic weapon, off-hand, helm, chest, gloves and boots. The deepest of them, Tallow, first drops on floor 1.

The power

Gold you pick up heals you 1 life for every 5 gold. A pile of 100 gold heals 20 life. It works for any hero.

Cut into a weapon, the runes add
+10% knockback, +3% swing speed
Cut into other gear
+8% gold found, +2% move speed
Smith’s price to empty every socket
60 gold

An inscription is cut when an item has exactly as many sockets as the inscription has runes, every socket filled, in the inscription’s order. A 3-socket chest with Brine and Quill in its first two sockets spells nothing: the count must match too. The inscription’s power works only for the hero it is cut for; on anyone else the item keeps its rune stats and the power sleeps. Emptying one socket breaks the inscription at once, and the rune in it is destroyed, so set the runes in order and only into the item you mean to keep.

Other inscriptions