The Vitrarch, as the game draws him, seen from the front.

The Black Glass · boss · floor 30 and every fifth floor after it

The Vitrarch

11744 HP on floor 30: 653–979 basic swings before gear and skills. He draws every attack on the ground before it lands, shatter ring (0.9 s) and eclipse (1.2 s).

Play

Read the guide to The Vitrarch for how to dodge each attack.

The fight

A boss floor has no clock: the waves keep coming until he falls. He steps out 1.5 s into the floor and draws his first attack 1.67 s later. While he winds up he stands still; between attacks he walks at you at 1.29 tiles a second (the Warrior walks 4.2) and his touch bites for 42. After each attack lands he rests 1.33 s before drawing the next; below half HP only 0.92 s. Knockback does not move him. No boss attack may land sooner than 0.6 s after it is drawn.

Base HP
1600
Base touch
11
Speed
0.9 tiles/s
Body radius
0.95 tiles
XP
220
Attacks
2
The Vitrarch on floor 30 and every fifth floor after it
FloorHPBasic swingsTouchShatter ringEclipseCoins
3011744653–97942988310 × 160
35*268641493–22396715813410 × 321
40*614723416–512310825521610 × 646

* Floors past 30 are not written out in the game’s tables: their numbers are the engine’s own extrapolation from floor 30 (HP and bite keep growing every floor).

His attacks

The full guide to The Vitrarch has when he picks each one and how long a dodge takes.

What he drops

Always three rare items and three magic items, each rolled with magic and rare odds ×2.3 so any of them can come out better, and a spill of 10 coins. From floor 3 down a boss kill also has a 50% chance of a unique item (one you do not own yet, picked evenly among the ones the hero can find: 18 for the Warrior, 19 for the Mage or the Bonecaller) and from floor 4 down a 13% chance of a set piece. Every item lands on a ring around his body.

Related