The gloamveil, as the game draws it: the black glass monster, seen from the front.

The Black Glass · monster · floor 31 down

Gloamveil

773 HP and a bite of 18 on floor 31; 2559 HP and 41 bite on floor 50. 43–65 basic swings fell one on floor 31 before gear.

Play

Free, in the browser, phone or desktop.

How it fights

The gloamveil shields its pack. A violet ring 3.5 tiles round it is drawn on the ground, with motes drifting along it, and every other monster inside the ring takes only 50% of each hit. The other half is not lost: it comes off the gloamveil’s own life (it never drops below 1 that way), so hitting the pack wears the gloamveil down slowly and killing it drops the ring at once. It keeps back, retreating from a hero nearer than 3 tiles, and bites for only 18 on floor 31. The answer is to reach it first (773 HP on floor 31, 43–65 basic swings) or pull the pack out of its ring. It pays the most of the deep kinds, an item 15% of the time before the floor’s loot multiplier. At most 2 are alive at once, and an open area’s pack holds one at most.

Base HP
64
Base bite
3
Bites at most every
1.17 s
Base speed
0.95 tiles/s
Body radius
0.32 tiles
XP
9 (elite 45)
Coin chance
65%
Item drop chance
15% × the floor’s loot

Floor by floor

The same gloamveil gets tougher each floor: the floor multiplies its HP, bite and speed. An elite gloamveil has 3× the HP, gives 5× the XP and always drops at least a magic item plus 5 coins. “Share of waves” is the part of the floor’s wave monsters that roll as a gloamveil.

The gloamveil on each floor it appears on
FloorHPElite HPBiteSpeedShare of wavesItem drop
31*7732319181.333.8%67.7%
35 boss*9952985211.335.1%82.4%
40 boss*13634089271.336.7%105.0%
45 boss*18685604331.338.4%134.1%
50 boss*25597677411.3310.0%171.2%

* Floors past 30 are not written out in the game’s tables: their numbers are the engine’s own extrapolation from floor 30. HP and bite keep the growth every floor from 6 has: ×1.065 HP and ×1.045 bite a floor, compounding.

In the same band