
The Black Glass · monster · floor 26 down
Ashmantle
338 HP and a bite of 17 on floor 26; 411 HP and 19 bite on floor 30. 19–29 basic swings fell one on floor 26 before gear.
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How it fights
The ashmantle drinks the light. Once you come within 4 tiles of it, a cold grey ring of that size is drawn round it on the ground and fills for 0.75 s; if you are still inside when it is full, it drinks: your light falls to 50% of its radius, the ground beyond it goes dark and every monster out there is drawn only as a dim shape. A second ashmantle drinking at the same time darkens it further, but never below 34%. Step 4.5 tiles from it (its ring plus half a tile) and the light comes straight back. The dark itself does no damage, but in it you see a saltreel’s lane or a stoker winding up later than you would like. Its own chest-light is never dimmed, so it is the one figure you can always find: walk out of its ring, or cut through to it and kill it first (338 HP on floor 26, a 5-point base bite). At most 3 are alive at once, and it pays the most of its band to kill, an item 14% of the time before the floor’s loot multiplier.
- Base HP
- 56
- Base bite
- 5
- Bites at most every
- 1.08 s
- Base speed
- 1.1 tiles/s
- Body radius
- 0.32 tiles
- XP
- 8 (elite 40)
- Coin chance
- 60%
- Item drop chance
- 14% × the floor’s loot
Floor by floor
The same ashmantle gets tougher each floor: the floor multiplies its HP, bite and speed. An elite ashmantle has 3× the HP, gives 5× the XP and always drops at least a magic item plus 5 coins. “Share of waves” is the part of the floor’s wave monsters that roll as a ashmantle.
| Floor | HP | Elite HP | Bite | Speed | Share of waves | Item drop |
|---|---|---|---|---|---|---|
| 26 | 338 | 1014 | 17 | 1.53 | 5.0% | 54.6% |
| 27 | 355 | 1065 | 17 | 1.54 | 6.7% | 56.0% |
| 28 waypoint | 373 | 1119 | 18 | 1.55 | 8.5% | 57.4% |
| 29 | 391 | 1173 | 18 | 1.56 | 10.3% | 58.8% |
| 30 boss | 411 | 1233 | 19 | 1.57 | 11.5% | 60.2% |
| 35 boss* | 940 | 2820 | 30 | 1.54 | 11.5% | 76.9% |
| 40 boss* | 2152 | 6456 | 49 | 1.54 | 11.5% | 98.0% |
* Floors past 30 are not written out in the game’s tables: their numbers are the engine’s own extrapolation from floor 30 (HP and bite keep growing every floor).
In the same band
- Dregmaw — 362 HP on floor 26
- Hushglass — 314 HP on floor 26
- The Vitrarch, the band’s boss on floor 30 and every fifth floor after it — how to beat him
- Every monster