
The Drowned Ossuary · boss · floor 10
The Sluicewarden
1830 HP on floor 10: 102–153 basic swings before gear and skills. He draws every attack on the ground before it lands, anchor slam (1 s) and chain drag (0.9 s).
Read the guide to The Sluicewarden for how to dodge each attack.
The fight
A boss floor has no clock: the waves keep coming until he falls. He steps out 1.5 s into the floor and draws his first attack 1.67 s later. While he winds up he stands still; between attacks he walks at you at 1.29 tiles a second (the Warrior walks 4.2) and his touch bites for 15. After each attack lands he rests 1.6 s before drawing the next; below half HP only 1 s. Knockback does not move him. No boss attack may land sooner than 0.6 s after it is drawn.
- Base HP
- 640
- Base touch
- 7
- Speed
- 1.05 tiles/s
- Body radius
- 0.9 tiles
- XP
- 90
- Attacks
- 2
| Floor | HP | Basic swings | Touch | Anchor slam | Chain drag | Coins |
|---|---|---|---|---|---|---|
| 10 | 1830 | 102–153 | 15 | 47 | 17 | 10 × 35 |
His attacks
- Anchor slam: a ring of 1.8 tiles radius on the spot you stand on (2.2 below half HP); wind-up 1 s (0.8 s below half HP); 22 base damage.
- Chain drag: a chain line 9 tiles long and 1.1 wide, from him toward you; wind-up 0.9 s; 8 base damage.
The full guide to The Sluicewarden has when he picks each one and how long a dodge takes.
What he drops
Always a rare item and three magic items, each rolled with magic and rare odds ×1.8 so any of them can come out better, and a spill of 10 coins. From floor 3 down a boss kill also has a 50% chance of a unique item (one you do not own yet, picked evenly among the 10) and from floor 4 down a 13% chance of a set piece. Every item lands on a ring around his body.
Related
- How to beat The Sluicewarden
- Sexton, in his waves
- Knitbone, in his waves
- Lidbearer, in his waves
- The Bellwright
- The Smeltreeve