Bonecaller skill · aims at one target · evolves into Spine Lance
Rib Lance
A long shaft of rib bone runs through every foe in a line. It aims itself at the nearest elite in range, or the nearest monster when there is no elite.
Play
A level-up offers it as one of three cards.
Rank by rank
A level-up card offers a skill you do not have while one of your 6 slots is free, or the next rank of one you have, up to rank 5. These are the lines the card shows:
- Rank 1: 22 damage to every foe in a 6-tile line · 3.5 s cooldown (2.1 s with Quick Hands at rank 5)
- Rank 2: 27 damage to every foe in a 6.5-tile line · 3.3 s cooldown (1.98 s with Quick Hands at rank 5)
- Rank 3: 32 damage to every foe in a 7-tile line · 3.1 s cooldown (1.87 s with Quick Hands at rank 5)
- Rank 4: 39 damage to every foe in a 7.5-tile line · 2.9 s cooldown (1.73 s with Quick Hands at rank 5)
- Rank 5: 46 damage to every foe in a 8-tile line · 2.7 s cooldown (1.62 s with Quick Hands at rank 5)
| Rank | Cooldown (s) | Damage | Length (tiles) |
|---|---|---|---|
| 1 | 3.5 | 22 | 6 |
| 2 | 3.3 | 27 | 6.5 |
| 3 | 3.1 | 32 | 7 |
| 4 | 2.9 | 39 | 7.5 |
| 5 | 2.7 | 46 | 8 |
Evolution: Spine Lance
Rank 5 + Whetstone → Spine Lance. Hold Rib Lance at rank 5 and any rank of Whetstone, and the next level-up’s first card is the evolution, drawn in gold. A longer, thicker shaft of spine that skewers a whole column.
- Change from rank 5
- +30% damage, +20% area, -10% cooldown
- Damage
- 46 → 59.8
- Cooldown
- 2.7 s → 2.43 s
- With Quick Hands 5
- 1.45 s
Whetstone is also the key to Gravemark, so one passive can open two evolutions.