The saltcrier, as the game draws it: the salt galleries monster, seen from the front.

The Salt Galleries · monster · floor 21 down

Saltcrier

163 HP and a bite of 9 on floor 21; 198 HP and 10 bite on floor 25. 10–14 basic swings fell one on floor 21 before gear.

Play

Free, in the browser, phone or desktop.

How it fights

The saltcrier raises the alarm. It hangs back between 4 and 6 tiles from you, and once it is awake with you within 7 tiles it lifts its great horn and holds it up for 1.5 s. From the first moment of that raise the game draws the reach of its call on the ground: a pale ring 8 tiles round it, with a band closing in from the edge as the call nears (pale, not red: the call itself hurts nobody). When the raise ends it blows, and every sleeping pack with a monster inside that ring wakes and comes for you, so one call can turn a fight with four monsters into a fight with twenty. Killed during the raise, or knocked down by a single blow of at least 30% of its life (49 on floor 21), it never blows; lighter hits do not stop it. After a call it waits 10 s before it can raise the horn again, 2.5 s after a broken raise. It is fragile (163 HP on floor 21, a 3-point base bite) and its horn is the tallest, widest shape in its band, so it can be picked out of a crowd: reach it first. In a boss arena there is nobody asleep for it to wake. At most 2 are alive at once, and an open area’s pack holds one at most. It pays the most of its band to kill, an item 14% of the time before the floor’s loot multiplier.

Base HP
34
Base bite
3
Bites at most every
1.17 s
Base speed
1.2 tiles/s
Body radius
0.3 tiles
XP
7 (elite 35)
Coin chance
60%
Item drop chance
14% × the floor’s loot

Floor by floor

The same saltcrier gets tougher each floor: the floor multiplies its HP, bite and speed. An elite saltcrier has 3× the HP, gives 5× the XP and always drops at least a magic item plus 5 coins. “Share of waves” is the part of the floor’s wave monsters that roll as a saltcrier.

The saltcrier on each floor it appears on
FloorHPElite HPBiteSpeedShare of wavesItem drop
2116348991.614.4%47.6%
2217151391.625.9%49.0%
23 waypoint17953791.637.5%50.4%
24188564101.649.0%51.8%
25 boss198594101.6610.1%53.2%
30 boss*4521356161.6810.1%67.9%
35 boss*10343102261.6810.1%86.7%

* Floors past 25 are not written out in the game’s tables: their numbers are the engine’s own extrapolation from floor 25 (HP and bite keep growing every floor).

In the same band