
The Bell Crypts · boss guide · floor 5
How to beat The Bellwright
Every attack is drawn on the floor first. The shortest wind-up is 1 s; the longest dodge from a standing start is 0.7 s. Watch the ground, not him.
The Bellwright: 1316 HP on floor 5. His codex page.
His rhythm
He steps out 1.5 s into floor 5 and draws his first attack 1.67 s later. Each attack sits on the ground for its whole wind-up while he stands still, lands, and then he rests 1.67 s before the next one (1 s below half HP). Below half HP he gets faster, and some shapes grow: the numbers for that phase are given with each attack. The rest after a landing is your window to hit him.
The waves do not stop while he lives. On floor 5 they are 50% husks, 42% skitters and 8% brutes, so clear a lane before you commit to him.
The toll
What you see: a ring of 2.1 tiles radius on the spot you stand on (2.6 below half HP), drawn on the ground for its whole wind-up of 1.1 s. Damage: 42 on floor 5 (22 before the floor’s multiplier). How often: Only when you are within 4.5 tiles of him, and then 55% of the time.
How to dodge: It is centred where you stood when it was drawn, so walk straight out: 2.44 tiles from the centre (its radius plus your own 0.34) takes 0.58 s at full stick (0.7 s for the wider ring below half HP), against a 1.1 s wind-up.
The sweep
What you see: a band 10 tiles long and 1.5 wide, from him toward you, drawn on the ground for its whole wind-up of 1 s. Damage: 49 on floor 5 (26 before the floor’s multiplier). How often: 45% of his attacks when you are within 4.5 tiles of him, 100% when you are further off.
How to dodge: It runs straight from him through where you stood, so step sideways: clearing its 1.5-tile width plus your body takes 0.26 s, well inside the 1 s wind-up. Walking away along the line does not work unless you get past its 10-tile end.
What helps
- Anvil Drop: an attack that lands during the 0.3 s the Warrior is in the air misses him. It fires on its own at packs; switch skills to Tap to fire in Settings to time it.
- Move speed shortens every dodge time above: the Warrior walks 4.2 tiles a second before Light Step and gear.
- You have 120 life before gear; on floor 5 his heaviest hit is 49, so 2 mistakes is what a bare Warrior can afford.
The reward
Always a rare item and two magic items, each rolled with magic and rare odds ×1.5 so any of them can come out better, 10 coins of 19 on floor 5, a 50% chance of a unique and a 13% chance of a set piece. A boss floor is a camp: its portal offers Return, so you can bank everything you carry.