<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>DANKLOOT: what’s new</title>
  <subtitle>Every change to DANKLOOT you can see or play, newest first.</subtitle>
  <link rel="alternate" type="text/html" href="https://dankloot.com/whats-new/"/>
  <link rel="self" type="application/atom+xml" href="https://dankloot.com/whats-new/feed.xml"/>
  <id>https://dankloot.com/whats-new/</id>
  <updated>2026-10-09T00:00:00Z</updated>
  <author><name>DANKLOOT</name><uri>https://dankloot.com/</uri></author>
  <entry>
    <title>Above ground, thickets read as stands of trees and brush, and paths and cliff edges lose their square tile edges</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>tag:dankloot.com,2026-10-09:pending:ca0011d0bea2dae5e6207b30f907509ac5c7c07e</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Above ground, thickets read as stands of trees and brush, and paths and cliff edges lose their square tile edges (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>A waypoint taken from town keeps your hero's level and skills; big drafts get Auto-pick</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e062bf6cb4ae226d5b7988d65ad7321b61da4342</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>A waypoint taken from town keeps your hero's level and skills; big drafts get Auto-pick (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Free skill-tree points show on the town's hero line, and the first floors' HUD is simpler</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:4b8e75a1c35b0d49916310ff06dcf4b9f69d5887</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Free skill-tree points show on the town's hero line, and the first floors' HUD is simpler (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>On the snow pass and in the desert, cliffs and pine stands look like rock and trees</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:3c3b7cb59a7d6a2fb7728400d863d1c7c95e6c2e</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>On the snow pass and in the desert, cliffs and pine stands look like rock and trees (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>When an elite appears its name is drawn once, not twice on top of each other</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:5048c679bb7c4b7ab808cc86907e2fab9918165d</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>When an elite appears its name is drawn once, not twice on top of each other (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page's clip and pictures show the game as it plays now: Town Portal, stairway down</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:ddafc49cc08d07693f4aacd526802636829fc857</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>The front page's clip and pictures show the game as it plays now: Town Portal, stairway down (on the front page, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>When a floor is done, a stairway down opens: walk onto it to go deeper</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e6744f51d851d322c57ce7159d87cb275c99a1fe</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>When a floor is done, a stairway down opens: walk onto it to go deeper (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>In town, the Waypoint opens a list of where to go and never starts a dive by itself</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:8db73ec3ee30adb73fbab3fd2e6cbd72a8249ac9</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>In town, the Waypoint opens a list of where to go and never starts a dive by itself (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>A Town Portal button on every floor: tap it any time to go home, everything banked free</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:037ac4374c54c85f85f1906f36cb0fda27cd5719</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>A Town Portal button on every floor: tap it any time to go home, everything banked free (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The town and the codex now record Mage and Bonecaller evolutions too</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:998fb508fc6a5b698d317690ab0d5c87e9aff493</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>The town and the codex now record Mage and Bonecaller evolutions too (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>A What's new link in the town's More list and on the title screen</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:d10f99554c39f8e5a71b68d58c51e2aa52f60c59</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>A What's new link in the town's More list and on the title screen (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Every page says the game is ours, and a copy elsewhere sends players to dankloot.com</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:c110368ce2a1f26e45e05c1098733ecf6d7fb899</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Every page says the game is ours, and a copy elsewhere sends players to dankloot.com (on the front page, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Trees, ferns and logs in the forest, pines and cairns on the snow, ruins in the desert</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:10b6d32df263056e947bc4b6238ca712c697b6dc</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Trees, ferns and logs in the forest, pines and cairns on the snow, ruins in the desert (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The town is easier to read: places named, one name each, hero choice beside Dive</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:1f504ae3f083439273b13e7ef402106a633bcce6</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>The town is easier to read: places named, one name each, hero choice beside Dive (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The Mage and the Bonecaller attack from range instead of walking up to swing</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:045910004629861e4eae9249ff5be7a14ec2df67</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>The Mage and the Bonecaller attack from range instead of walking up to swing (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 16 to 20 and their boss fight get full music instead of a one-minute loop</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:8393c8d551b0209525039ccd94640a026c49fd85</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Floors 16 to 20 and their boss fight get full music instead of a one-minute loop (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Every portal lets you go home</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:6096511d0804145771f77397c5ace1b9f2739968</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Every portal lets you go home (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The two deeper boss fights get full themes that develop instead of a one-minute loop</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:3cd33e1ccf31f9706be2d0a1d09cd8869ad7469e</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>The two deeper boss fights get full themes that develop instead of a one-minute loop (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>Step on a lit waypoint to travel: home to town, or to any waypoint you have lit</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:8a5fcebc57d87f48f31e48b4a8e4fed7a9f6ab08</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>Step on a lit waypoint to travel: home to town, or to any waypoint you have lit (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>On snow and sand the unexplored edge is a soft haze and monsters stand out clearly</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:360b9b17dcfc178ddb1b5628a8d95266b9693c18</id>
    <updated>2026-10-09T00:00:00Z</updated>
    <summary>On snow and sand the unexplored edge is a soft haze and monsters stand out clearly (in the game, 9 October 2026)</summary>
  </entry>
  <entry>
    <title>The camp fills out: a road out through the fence, carts, crates, woodpile, banners</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:5feeb710124d21c661a87451e38b0657cc203642</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>The camp fills out: a road out through the fence, carts, crates, woodpile, banners (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 26 to 30: the Black Glass, the deepest band, with three new monsters and a final boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:faa2d16bbb532bc5917aaf684da29399f403002f</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Floors 26 to 30: the Black Glass, the deepest band, with three new monsters and a final boss (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Three more item sets, one for each hero, whose bonuses grow with every piece worn</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:1f9b9785f114f65761c1b855b495f91063b35d58</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Three more item sets, one for each hero, whose bonuses grow with every piece worn (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Twenty more unique items with their own pictures and powers, found past the first boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:415f1c23e69c7f939da41b33517b75cde4bf0b1c</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Twenty more unique items with their own pictures and powers, found past the first boss (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page shows the forest, the snow pass and the desert, not only crypts</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:5dd56be17f4078aafaedf9a8610981b77507ffdc</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>The front page shows the forest, the snow pass and the desert, not only crypts (on the front page, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Every dive walks the open forest at least once before the first boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e0e39c803e7cf3fedcf00afe63b3bb7453471c21</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Every dive walks the open forest at least once before the first boss (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Above ground it is daytime: dusk in the forest, bright snow, hard desert sun</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:c9246b3a21efca538b0e459e60d6f8e1aaab9dfb</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Above ground it is daytime: dusk in the forest, bright snow, hard desert sun (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>The forest, snow pass and desert get their own cliffs, thickets, trees, rocks and ponds</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:c57ecca1cb671cbe58a123991f1f297ad50b54f5</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>The forest, snow pass and desert get their own cliffs, thickets, trees, rocks and ponds (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Floor 1 is now the forest road from the camp to the crypt; snow and desert lands deeper down</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:609dc22af8bedf55d15f9c0552cb688cf0f212bf</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Floor 1 is now the forest road from the camp to the crypt; snow and desert lands deeper down (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>The stairs down out of the camp are painted like the rest of the town, not a grey box</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:44ccf69b230a1b6ae6bbeb2125c280fe0df30773</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>The stairs down out of the camp are painted like the rest of the town, not a grey box (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page shows the Mage and the Bonecaller in play, not only the Warrior</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:0af03425be3a596fe64fee762ddf0a5ab2bb3abf</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>The front page shows the Mage and the Bonecaller in play, not only the Warrior (on the front page, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Each of the three heroes is worth picking, and a companion of another class helps</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:d53dfa7e891b6e5800bf853a3350c58ba8b8cb0b</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Each of the three heroes is worth picking, and a companion of another class helps (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Choose a Bonecaller in town and dive with a pack of raised servants at your side</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:38ae8b1ed3dc1d547b09dfe2323b5bb0bf0d309e</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Choose a Bonecaller in town and dive with a pack of raised servants at your side (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Choose a Mage in town and dive with him: fire, frost and lightning spells</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:7251c63a6ce8dc194ae8b091903c4acf6d2f365f</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>Choose a Mage in town and dive with him: fire, frost and lightning spells (in the game, 8 October 2026)</summary>
  </entry>
  <entry>
    <title>Bring a companion: a computer-played hero dives beside you, and you can revive each other</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:fb052ec5bd26a34e56f3d5db1b561cfe3283f9fb</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>Bring a companion: a computer-played hero dives beside you, and you can revive each other (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page shows the new skill tree and the in-game codex you reach from the town</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:d92fdd57dfa59ad5996694634be042d266c94d6c</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>The front page shows the new skill tree and the in-game codex you reach from the town (on the front page, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>A skill tree for your hero in town: spend points earned in the depths on three paths</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:ba44ff33b978eae75e7068b829b4d09756a141bc</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>A skill tree for your hero in town: spend points earned in the depths on three paths (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>A codex in town listing the monsters you met, your skills, evolutions and uniques</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e8d3554103e73b9b01f3538d41b338acbd9abff2</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>A codex in town listing the monsters you met, your skills, evolutions and uniques (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The music no longer drops in volume at three deeper bosses and on floors 16 to 20</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:dc816d51c7f537825ce9f7ebab7ea7b6fb685283</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>The music no longer drops in volume at three deeper bosses and on floors 16 to 20 (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The town picture shows the camp you actually arrive in, and the floor picture shows a fogged zone</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:4a0d70b6655f5376a00264e586cf5fa7b3488581</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>The town picture shows the camp you actually arrive in, and the floor picture shows a fogged zone (on the front page, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>Explore open zones under fog of war, with a full map, shrines, chests and lairs</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:829462a30968df973bfe22def9a24fb4e56d4e24</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>Explore open zones under fog of war, with a full map, shrines, chests and lairs (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The Warrior learns to taunt and raise a shield wall that stops monster shots</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e844a2a1ebb2db79af9a5208e03e2580bfab41e9</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>The Warrior learns to taunt and raise a shield wall that stops monster shots (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 21 to 25 become the Salt Galleries, with three new monsters and a new boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:9da7d3ba950bd010dd1aa7007b8dfe69df5ba3ac</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>Floors 21 to 25 become the Salt Galleries, with three new monsters and a new boss (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 16 to 20 become a fourth depth with three new monsters and a new boss on floor 20</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:1a428e612b9a1e1adcb4a52a4a933211f0352422</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>Floors 16 to 20 become a fourth depth with three new monsters and a new boss on floor 20 (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The last Warrior skills still drawn as plain marks get painted icons</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:fea7029b6c65daa2ab06811f4543880f60953807</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>The last Warrior skills still drawn as plain marks get painted icons (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>Skills and passives show painted icons on level-up cards, the skill bar and town</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:77edf90765e633258dbaf6a713f9c07fcf1b19cb</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>Skills and passives show painted icons on level-up cards, the skill bar and town (in the game, 7 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page's pictures show the game as it plays today, each dated</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:7d0bd8660915908f4740215e1e4f562658bfd838</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The front page's pictures show the game as it plays today, each dated (on the front page, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>Walk around a small town camp: tap the smith, stash or altar and your hero walks there</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:2bb23ffaf2ddd2743e0aade63435cbbb1f709eeb</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>Walk around a small town camp: tap the smith, stash or altar and your hero walks there (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>No more thin lines flashing across the screen from the level ring or a spell</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:b5963509f5c98875c187f1551b5eca62a912dded</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>No more thin lines flashing across the screen from the level ring or a spell (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>The town reads at a glance: your hero, the places you can use, and one Dive button</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:038916dcf97875048cb23dcc3762e27f1a493221</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The town reads at a glance: your hero, the places you can use, and one Dive button (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>The dive's top bar is clean: health, floor, time and gold shown with icons, nothing overlapping</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:9426a2eaaa9cf1677499ddf77e985f2894561d9a</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The dive's top bar is clean: health, floor, time and gold shown with icons, nothing overlapping (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>Buttons, panels, tabs and text look like a finished game, and nothing runs off the screen</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:c358795800c67f0774dd8e77d84f0ac9054e1216</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>Buttons, panels, tabs and text look like a finished game, and nothing runs off the screen (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>On open floors the top bar counts packs left and the exit, not a stuck Wave 1</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:15726d27dd0bdb5c08535f0823ffcdb80fb7a1e0</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>On open floors the top bar counts packs left and the exit, not a stuck Wave 1 (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>The town and dungeon music become full tracks that develop instead of short loops</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:ba9903ac29d09385edf81300b34b1985d17fc0ea</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The town and dungeon music become full tracks that develop instead of short loops (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>The title screen gets an Erase all progress button: one warning, then a fresh start</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:9b735ea82f3354519357036202ed5d5973732d1e</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The title screen gets an Erase all progress button: one warning, then a fresh start (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>A loot filter setting: hide grey junk, or everything below rare, in one tap</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:a16b84c0e72555a9f2423b8510652c1749461457</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>A loot filter setting: hide grey junk, or everything below rare, in one tap (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>More of the Warrior's skills can carry a dive to the deep bosses</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:f1ec8c9ae2df229e85598514bda0c5d43ae52373</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>More of the Warrior's skills can carry a dive to the deep bosses (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>Find waypoints as you descend: touch one to unlock it, go home from it, start there later</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:5fa93544a83b47687e3e8576346f05923f30972c</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>Find waypoints as you descend: touch one to unlock it, go home from it, start there later (in the game, 6 October 2026)</summary>
  </entry>
  <entry>
    <title>Banish a level-up card you never want to see again this dive</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:cc760925e7d9a2c5a9b86cb0ea3e03079111f1ee</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>Banish a level-up card you never want to see again this dive (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>Every level-up now offers at least one active skill and one passive</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:8b38affbb77a782cb406b218a0fb52d9e697157b</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>Every level-up now offers at least one active skill and one passive (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page describes floors as they now play: open areas, sleeping packs, an exit to find</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:c6024dc68972b3bde0e502f8efa5d310fbd28c42</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>The front page describes floors as they now play: open areas, sleeping packs, an exit to find (on the front page, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>A bar along the bottom of the town takes you to Gear, Smith, Altar and more in one tap</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:46b2129e576b9b54463a40126237902f5cd3e83a</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>A bar along the bottom of the town takes you to Gear, Smith, Altar and more in one tap (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>Open areas use the same zoom as rooms, so the camera no longer jumps far out</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:12899fcc9305155f26ad5064972d54dd07be41f1</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>Open areas use the same zoom as rooms, so the camera no longer jumps far out (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>Tap a gear slot and only the items that fit it show up, best first, with one-tap Equip</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:90583cce96898a5f69a4c3fd7b9bcde6be9378e5</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>Tap a gear slot and only the items that fit it show up, best first, with one-tap Equip (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors open up: explore connected rooms and caverns, meet packs as you go, find the exit</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:dcca79bb2a96ee870cb95e21bf374aa7360c3527</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>Floors open up: explore connected rooms and caverns, meet packs as you go, find the exit (in the game, 5 October 2026)</summary>
  </entry>
  <entry>
    <title>Loot names stay fully on screen, and damage numbers never land inside a name</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:837d7a329cd0bb3f050dec9adb0963f4495fc69b</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Loot names stay fully on screen, and damage numbers never land inside a name (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>On boss floors the boss bar no longer covers your carried-item icons</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:af696c34e7c432f1bf834b48b5630a0b0ca60f2b</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>On boss floors the boss bar no longer covers your carried-item icons (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>The band-one brute and the Bellwright now walk, strike, flinch and fall like every other figure</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:4c713427c5f85429201e86c9d9bc04165ff97b19</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>The band-one brute and the Bellwright now walk, strike, flinch and fall like every other figure (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>An elite's name always fits a phone screen, and a hit boss flickers instead of going white</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:6815d8a31352f6871d5e4b0e641bb248ca51eeec</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>An elite's name always fits a phone screen, and a hit boss flickers instead of going white (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Each of the three bosses now has his own music, not one shared theme</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:90d6cbeb3110976c5accb8a7f963f59e42f65c73</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Each of the three bosses now has his own music, not one shared theme (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>In a packed fight, damage numbers and loot names no longer pile up over your hero</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:7dded867423429d16670aaa9f6ce4d35134986ac</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>In a packed fight, damage numbers and loot names no longer pile up over your hero (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Front page pictures show the painted title, the town camp and gear with item art</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:a0e7fe7e2be9d994d53d7f2afd55e5eed7cc3351</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Front page pictures show the painted title, the town camp and gear with item art (on the front page, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Loot bursts out of fallen monsters with a sound by rarity, and bosses spill a fountain</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:3fa0d03d5e4ca8dbcbb92c570872696af60de1a3</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Loot bursts out of fallen monsters with a sound by rarity, and bosses spill a fountain (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Each depth has its own music, and the bosses have theirs</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:5e5624ea253549b540fa9d0375761aa8e61aafc5</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Each depth has its own music, and the bosses have theirs (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Every item has its own painted picture in the gear slots, the stash, the item card and the bag</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e43243a8fd6c950f31d5b09711780c330a0ed0de</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Every item has its own painted picture in the gear slots, the stash, the item card and the bag (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>The town gets a blacksmith to reroll or upgrade gear, and an altar to melt three items into one</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:addaaf2bdf95ab66f89d9acb7ac465ad9aeed37d</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>The town gets a blacksmith to reroll or upgrade gear, and an altar to melt three items into one (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>The title and the town are painted places: the hero above the crypt stairs, and a camp</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:3523656d7fd53ca0cbe9f4489dead8bbc4e2870d</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>The title and the town are painted places: the hero above the crypt stairs, and a camp (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Skills evolve: a top-rank skill plus its matching passive becomes a stronger form</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:22244192fda111042d8df0fcf26646e7dfa1f6f8</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>Skills evolve: a top-rank skill plus its matching passive becomes a stronger form (in the game, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page lists what the game really has, counted from the game’s own code</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:4d3831320078b04dbed3bab2a5f3e919b316a7d2</id>
    <updated>2026-10-04T00:00:00Z</updated>
    <summary>The front page lists what the game really has, counted from the game’s own code (on the front page, 4 October 2026)</summary>
  </entry>
  <entry>
    <title>Four more Warrior skills to find on level-up, each with its own look and sound</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:14af3c3c142a08f5bb2dfa1d980d2a92697ff615</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Four more Warrior skills to find on level-up, each with its own look and sound (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>The husks walk on two feet, with no loose bits floating behind them or arms dragging on the floor</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:d87ffde573f07d57f3dfacb6a275f2cedcf2bfa3</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>The husks walk on two feet, with no loose bits floating behind them or arms dragging on the floor (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Three item sets to collect: wear more pieces for bigger bonuses</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:973110d37fba0b292eb45dc3368bd3bda4df5b0f</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Three item sets to collect: wear more pieces for bigger bonuses (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>The Warrior walks on two clear legs and the beetles scuttle on six, not glide</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:ef44c196fa175e038d524866387a89758c03e91b</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>The Warrior walks on two clear legs and the beetles scuttle on six, not glide (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Ten gear slots: off-hand, gloves, belt, amulet and a second ring join the five</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:091e8496324ac3fb7f57ed557e4832840d197a44</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Ten gear slots: off-hand, gloves, belt, amulet and a second ring join the five (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>The two deeper dungeon areas get their own painted stone and iron floors and walls</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:3cc29c0498e3e180a5283b28a4cbc0fa507c1f46</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>The two deeper dungeon areas get their own painted stone and iron floors and walls (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>The front page shows the real game, with screenshots, a clip and a Play button</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/"/>
    <id>urn:sha1:03de2b09b8b617c5ca93525a25aa0992a2c51ee9</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>The front page shows the real game, with screenshots, a clip and a Play button (on the front page, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Four new warrior skills to find on level-up, each with its own look and sound</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:ead4d5cb0a56e57f70887709ff4d471259acb3df</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Four new warrior skills to find on level-up, each with its own look and sound (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 11 to 15 are a burnt-out foundry with three new monsters and a new boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:c093293c2599fc7d218149397e70d14f40874355</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Floors 11 to 15 are a burnt-out foundry with three new monsters and a new boss (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Ten unique items, each with a power that changes how a skill plays</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:29d0dd8bdf56c378fc56ba7c12c7a35952d932c5</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>Ten unique items, each with a power that changes how a skill plays (in the game, 3 October 2026)</summary>
  </entry>
  <entry>
    <title>Elite monsters with named powers now lead the horde, and drop better loot</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:5189b421a452370ce1ed1260a43b9490355fe68a</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Elite monsters with named powers now lead the horde, and drop better loot (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 6 to 10 are a new place with four new monsters and a new boss</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:a56bdae038b0b0fe5a5c6aff36c893142f9d02ee</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Floors 6 to 10 are a new place with four new monsters and a new boss (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>Monsters walk, swing, flinch and fall instead of sliding</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:f82f5ec8f4a98349fcb3171d0340fd443dee94c9</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Monsters walk, swing, flinch and fall instead of sliding (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>Loot grows the deeper you dive without going home</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:045afa3813b79eb17f7cef1f8a0431b0a0a9e171</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Loot grows the deeper you dive without going home (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>Going to town no longer ends your dive, and the move stick never sticks</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:b9e81fb6ebe5c94b3770616158afb557fe6a1269</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Going to town no longer ends your dive, and the move stick never sticks (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>The warrior really walks and swings, with animated steps and strikes in eight directions</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:e26347cdd63ec5984933e8c2134e874b78f2f5e3</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>The warrior really walks and swings, with animated steps and strikes in eight directions (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>The horde is real monsters and the bell-ringer boss winds up before he swings</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:dd42dc39b9a5f2dbfbd9d28f46a57c4e00a30d03</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>The horde is real monsters and the bell-ringer boss winds up before he swings (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>The crypt looks like a place: painted stone floors, tall walls and burning torches</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:087d91c29590ed662e7327a0e8736537f523a180</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>The crypt looks like a place: painted stone floors, tall walls and burning torches (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>Your hero is a real armoured warrior, lit by his torch, turning to face all eight ways he walks</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:f516970d7237828577e17715d6d77bd13abea3e8</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>Your hero is a real armoured warrior, lit by his torch, turning to face all eight ways he walks (in the game, 2 October 2026)</summary>
  </entry>
  <entry>
    <title>A 300-monster horde stays smooth on a phone: the game lowers its drawing resolution before it drops frames</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:37424a3dac55a14d9bb55417c1c206da1a8a3ec8</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>A 300-monster horde stays smooth on a phone: the game lowers its drawing resolution before it drops frames (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Your skills fire by themselves, so one thumb only steers; carry up to six</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:88bcc1d97de1a9581329c12b72af9fe3173d014c</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Your skills fire by themselves, so one thumb only steers; carry up to six (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>The floor-5 boss can now be beaten by a steady player, not only a lucky one</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:0fb3e8b3d545c3049aa428f649baa412c6553cdb</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>The floor-5 boss can now be beaten by a steady player, not only a lucky one (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Turn on a frame-rate readout and see if a 300-monster horde holds 60 fps</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:739541667dbd214c75b7ae0e3a0faaa327fcc5ee</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Turn on a frame-rate readout and see if a 300-monster horde holds 60 fps (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>On a desktop the dive fills the screen, with your build and your loot beside it</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:468feae57384c56b9998af3999a25202bcc010ea</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>On a desktop the dive fills the screen, with your build and your loot beside it (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Your hero is bright with a pool of light, so you never lose him in the horde</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:cf77e0ecb8e16820dd14e685e55b6c3961c7194f</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Your hero is bright with a pool of light, so you never lose him in the horde (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Hits land hard: hit-stop, screen shake, death bursts, a sound for every blow, music</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:90acbd07f63b513d04440948d306190ba55ad114</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Hits land hard: hit-stop, screen shake, death bursts, a sound for every blow, music (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Monsters drop random loot, from white to rare, that you can equip in town</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:b6d8a0cb92f419f384bbb66e49c4ce8141916e26</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>Monsters drop random loot, from white to rare, that you can equip in town (in the game, 1 October 2026)</summary>
  </entry>
  <entry>
    <title>Floors 1–5 and the portal choice: go deeper or return to town with what you carry</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:bc3fbee4ca1d89c59d617e271d2b36593d8afb47</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>Floors 1–5 and the portal choice: go deeper or return to town with what you carry (in the game, 30 September 2026)</summary>
  </entry>
  <entry>
    <title>Level up and pick one of three random rewards</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:2c0cf2f461356af9e53ecc4075fcbce99ea4a039</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>Level up and pick one of three random rewards (in the game, 30 September 2026)</summary>
  </entry>
  <entry>
    <title>Move with one thumb while monsters chase you and your hero cuts them down</title>
    <link rel="alternate" type="text/html" href="https://dankloot.com/play/"/>
    <id>urn:sha1:bd319920f3b47fa531d5e2047e044142a9f8ac91</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>Move with one thumb while monsters chase you and your hero cuts them down (in the game, 30 September 2026)</summary>
  </entry>
</feed>
